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XDECAL™ - Blender Decals-Manager

€35
4 ratings

Welcome to XDECAL™ effortless Blender 4.x drag-and-drop decals-manager

Welcome to XDECAL™, the ultimate Blender Drag-and-Drop Decals Manager! With XDECAL™, you can easily texture and ornament your Blender models without the need for UV maps. Add stunning decals and textures with realistic damage and peel effects to bring your models to life. Whether you're a beginner or a seasoned artist, XDECAL™ makes the process simple and efficient. It works exceptionally well on hard-surfaced models with curvature, allowing you to focus on your creative vision.



This add-on provides effortless drag-and-drop decals paired with gizmo controls, featuring out-of-the-box materials with procedural effects such as damage / peeled paint, wear, bump / normal maps and parallax. Now you can skip the complexities of manual texturing and UV mapping altogether. You can project your decals over more complex geometry as we support interactive projections with depth control among other features.

Early Access: Take advantage of our special introductory price before it ends!


Use our DECALS Library or load images directly into our built-in Palette without lag or conversion!

XDECAL™ Assets Library, Copyright © Ivan Santic | MOTH3R®licensed under CC BY 4.0

Prominent features

  • Materials or objects → decals: any material or object can be used as a template to be "pasted" like a sticker wherever you need.
  • Quick property editing: a dedicated context popup offers an easy access to the decal geometry settings and material controls for the selected objects. Decal parameters can be copied / pasted or inherited between them.
  • Decal Gizmo: - dedicated gizmo lets you easily place a decal on any object and adapt its geometry to the surface.
  • Decal Palette - quickly create new decals from the files on your hard drive, or create new instances of decals you have already imported. Palette also allows you to manage decal templates and to access various utility functions (such as replacing decals with different ones, or replacing their images or material). Decals are dynamically loaded directly from your drive folder; there's no need to import anything beforehand.
  • Basics included: the addon ships with a small library of CC0 prototype materials for the most common use-cases (ranging from basic diffuse color to multi-texture PBR and even parallax/fake-3D effects). Of course, you can also make your own material libraries, or adapt those prototypes for your custom needs.
  • No preloads or conversions needed whatsoever. You simply point to the decal folder containing JPG, PNG, or similar files, and that’s it! You can also define your favorite folders within our built-in preset system.
  • Premium Decal Library + Textures libraries included for free: Our addon comes by default with a high-quality decal library (500+ and growing), perfectly suited to ornament your designs or models. Additionally, it includes a texture library for weathering your shaders / models. 
  • Full access for Everyone - Get the Complete Experience with Our All-Inclusive Version: No Pro or Lite Tiers, Just Full Access for Everyone

Full Documentation: docs.moth3r.com

Official Blender Artist Forum

© MOTH3R ® All Rights Reserved

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Effortless Blender drag-and-drop Decals-Manager

Decals Addon
35
Decals Library
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Textures Library
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Cut Copy Paste - Blender v4 addon

36 ratings

Welcome to the new Cut Copy Paste for Blender!


This addon provides an advanced copy/paste functionality for 3D objects and edit-mode elements.

(Our Cut Copy Paste implementation is a bit different than Blender's default functionally and it comes with some additional features/options)

When registered, it will add copy-pasting shortcuts to the keymaps. It will also add a "Copy/Paste" sub-menu to the 3D view's "Object" menu (and its equivalents in edit modes), as well as to the object-mode 

If you would like the addon please support further development by donating

#b3d Add-on features:

Copy

Copies the selection. Can be invoked in one of the following modes:

Copy: saves the selection to a clipboard file (located in the temporary directory), and stores metadata (including information about the library paths) in the system's text clipboard.

Copy as Text: packs the clipboard file into the system's text clipboard, and doesn't include information about the library paths. Useful for sending copied items over the Internet, and/or when you want to make sure the pasted items won't reference any external files.

Copy Linked: doesn't have a clipboard file. Useful if you only want to link objects from the source file and want to avoid unnecessary operations.

Paste

In Object mode, inserts the copied objects into the active scene. In Edit mode, inserts the copied elements into the active object (will try to perform object type conversion where possible). After a Paste operation is performed, you can adjust the following parameters in the operator redo panel:

Mode: whether to append or link pasted objects. If linking is impossible, objects will be appended regardless of this setting.

Collection: in which collection to put the pasted objects. It can be one of the following:

Scene: put objects directly into the current scene's collection.

First: put objects into the first sub-collection of the current scene.

Active: put objects into the same collection(s) as the active object (if these collections are in the current scene).

New: put objects into a new collection.

At Cursor: move the pasted objects / elements to the 3D cursor (using the current Pivot Point settings).

Link Relative: when linking, use relative paths.

Select: select the pasted objects/elements (will deselect everything else).

Replace: replace the current selection with pasted objects/elements (i.e. delete the current selection before pasting).

Reuse: try to use the existing materials / textures / images where possible (note: this can be slow).

Frame Offset: whether to offset the pasted Grease Pencil frames to the current frame.

Cut

Copies the selected objects or elements to the clipboard and immediately deletes them.

Preferences

In the add-on preferences, you can select the object modes for which the shortcuts and the sub-menus will be active.

You can also customize the number of shortcuts, their key bindings and which operations they perform.


Full Documentation: docs.moth3r.com

Official Blender Artists Forum


© MOTH3R® All Rights Reserved

I want this!

Blender v4 - Improved cut/copy/paste for objects and other elements #b3d

Cut Copy Paste Selection
Now available inside Blender
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